Sunday, August 31, 2025

Sunday Night Lazy DevBlog - 8/31

 

    So, last week (or last blog. I think that was two weeks ago) I mentioned that I was putting together the first serious demo for Operation Spilled Martini. Well, good news and bad news.

    Bad news first because I'm a pessimist. The demo level I had in mind let the player explore three floors of a lair, encounter multiple traps, find a good number of gadgets, collect some loot, find a blueprint for an upgrade, and plant some explosives. It was pretty fun. It was also a lot to polish and honestly a lot to take in as a player. Mechanically, everything in that demo is functional, but every little thing from the UI of the pistol to the sound effects of the fire extinguisher all need little tweaks. I could spend the next month or two just polishing all the gadgets and mechanisms in that demo level. 

    So, that one is on hold, or maybe cancelled. Don't worry, I am sure all those burglar-able rooms, traps, and tools will get reused in the final game. You won't miss out on any content.

    Now for the good new, there is a demo right now. You can get it free on Itch.io because I haven't finished setting up the Steam page for OSM yet. It's very simple, just go down a hallway and avoid lasers that will kill you, but it's keeping in spirit with things like Charlies Angels, Mission Impossible, and Archer, the patron saints of this project. 

    I think maybe for the next build of the demo, I'll put some McGuffin in a glass case at the end of the laser hallway for people to grab. That would be fun for me. Also more complex movement for the player to dodge. Speaking of which, I am doing this game in Early Access, partially because I've never really done that before and wanted to give it a go. Even the demo will get some updates as we get closer and closer to the final release.

    Thanks for reading everyone. Here's a parting shot of the laser hallway. 

Laterz.

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