In the past, I've done write ups for my games and ended up wasting so much time on editing and graphics that I could/should have spent improving my games. I want to start keeping track of how my project progresses without getting weighed down by making a proper developer blog. So, this is my first entry for my Sunday Night Lazy DevBlog, where I just casually list all the things I've added to my current project, or whatever.
Right now, my main project is Operation Spilled Martini, a rogue-lite dungeon crawler where you get to play as a pulp spy and break into a villains secret lair to carry out annoying missions. Here are some of the newest additions.
-Added a turret trap that currently shoots poison darts when the player is in range.
-Fixed up the trip laser trap and made the darts that shoot out of the wall more deadly.
-Polished the fire extinguisher mechanic that lets the player see the trip lasers.
-Made some amazing improvements on the pistol, including reloading and picking up extra magazines.
-Built a main menu with some pretty fucking dope graphics.
-Built a prototype for a new trap where a giant saw blade pops out of the wall and decapitates the player.
-Spent an hour chasing a glitch and debugging different audio scripts only to realize that the volume on my headphones was turned off.
Thanks for reading. Come back again soon. Eventually I'll have a demo for you all.
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