Intimidation Crab

A sarcastic indie developer who sometimes actually publishes games.

Tuesday, May 6, 2025

Tire Fire Rally - The Big Dip

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     I told you all that Tire Fire Rally would grow, and now it is. The first update brings a new, stupid track with its own host of new...
Saturday, March 15, 2025

Tire Fire Rally - Designing the Sky

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    One of the admittedly attractive parts of making a racing game is how restricted the player is. Open worlds take a lot to fill, and as a...
Tuesday, February 11, 2025

Tire Fire Rally - Sports Cars in Traffic

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     I'm going to be transparent, I didn't really start this game with any ethos in mind. The original note for the game said “...
Saturday, January 25, 2025

Tire Fire Rally - Flat Crowds

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     I've been thinking recently (for obvious reasons) about a conversion I had with a friend almost 15 years ago about crowds in racin...
Wednesday, January 22, 2025

Micro Tutorial: Signals with Custom Events

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      Custom Events are very important to my projects allowing all sorts of different triggers and scripts from all over the game to communi...
Sunday, January 19, 2025

Tire Fire Rally - Announcement

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      This is going to be a new type of post for this page, an actual dev-blog entry instead of just tutorials. I said in the bio that I som...

Top Down Tank Tutorial: Health and Death

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      I think this is the last piece of the code for the tank, all taking damage, gaining health, and dying. Let's get to it.       The ...
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