Intimidation Crab

A sarcastic indie developer who sometimes actually publishes games.

Sunday, August 31, 2025

Sunday Night Lazy DevBlog - 8/31

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       So, last week (or last blog. I think that was two weeks ago) I mentioned that I was putting together the first serious demo for Opera...
Sunday, August 17, 2025

Sunday Night Lazy DevBlog - 8/17

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     This week I started seriously putting together an early demo for Operation Spilled Martini. This means I didn't actually add a lot ...
Sunday, August 10, 2025

Sunday Night Lazy DevBlog - 8/10

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      In the past, I've done write ups for my games and ended up wasting so much time on editing and graphics that I could/should have s...

HORSE Tutorial: Grab

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     In this tutorial, we'll go over the script that controls the grab and throw mechanics for the paper balls in the game Trash HORSE, ...
Sunday, August 3, 2025

Micro Tutorial: Adding "Crouch" to the First Person Controller

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      Alright, so I recently needed to add a crouch function to the basic Unity First Person Controller for a project I'm working on. No...
Tuesday, May 6, 2025

Tire Fire Rally - The Big Dip

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     I told you all that Tire Fire Rally would grow, and now it is. The first update brings a new, stupid track with its own host of new...
Saturday, March 15, 2025

Tire Fire Rally - Designing the Sky

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    One of the admittedly attractive parts of making a racing game is how restricted the player is. Open worlds take a lot to fill, and as a...
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